

Normal bots will either choose shortest or longer route depending on where they were killed the last time. Aggressive bots will usually take the shortest route to reach their goal. For aggressive bots, their preferred weapon is the AK-47 while the preferred weapon for defensive bots is the SG550. Their preferred weapons for normal bots are the M4A1. Normal and aggressive bots are usually armed with assault rifles while defensive bots are usually armed with sniper rifles.

The higher the more better aim they have, ranging from 0 (worst aim) to 100 (perfect aim). The number in parentheses behind the name of the bot determinate the bot's skill. (Normal), (Aggressive) and (Defensive, just a zero instead of "O"). Their aggression status appears before their names. The POD bots have three different aggression modes: normal, aggressive, and defensive. PWF files which contained navigation data, a predecessor to the NAV system implemented in Condition Zero and Counter-Strike: Source. Markus "Count Floyd" Klinge created an effective AI bot addon for Counter-Strike 1.6, now known as PODbot, and used feedback to tweak it through the years to make realistic bot interaction, much like Condition Zero soon after. The bot was developed by Stefan Hendricks who stated that Realbot was awarded "Best Counter-Strike Bot in 2002". It was able to navigate the 3D maps of Counter-Strike without the use of navigation files and the bot had the ability to learn and adapt behavior from human players.

Realbot was a Counter-Strike based version of the 'Botmans' framework to communicate with the Half-Life engine.
